Scuti, the pioneering rewarded gCommerce marketplace, is excited to announce that SimWin Sports will join its rewards and advertising network, acquiring and rewarding players for this innovative new sports metaverse. SimWin Sports is the first virtual league that will allow fantasy sports players and esports fans to watch, predict, collect, play, and earn from their teams 24/7-365.
The addition of SimWin to the Scuti network will expand the addressable audience that Scuti offers brands to over 20 million monthly users.
SimWin is launching a league of 32 American football teams (followed by basketball, soccer, and other sports) that meld fantasy football, esports, and virtual player ownership into the metaverse. SimWin’s virtual sports teams are owned by sports and entertainment legends, including Magic Johnson, Jerry Rice, Marshall Faulk, Mike Singletary, Tracy McGrady, Penny Hardaway, LaMelo Ball, Dr. Jen Welter, Suzanne de Passe, Nick Carter, and more. Users can join the action as virtual sports agents by training, trading, and selling virtual players, hoping to make it to the big leagues with the potential to earn based on performance.
Scuti will integrate its rewarded gCommerce platform into the SimWin experience, allowing brands and sponsors the ability to sell their physical and digital goods directly to players in this living Web3 platform. With every purchase, players are rewarded with Scuti$ Rewards, which can be redeemed for SimWin tokens, or used to buy additional goods from the Scuti Marketplace.
“We know the modern sports fan is as sophisticated as SimWin’s sports Metaverse,” said David Ortiz, Founder and CEO of SimWin Sports. “Fans are passionate about sports and they want On-Demand access, 24/7-365. But they also celebrate their fandom through video games, fantasy sports, sports betting, lifestyle apparel, collecting physical and digital memorabilia, and more. Scuti’s innovative rewards marketplace allows us to pull those elements into our Metaverse, making it a hub for all of their interests.”
Scuti’s rewarded marketplace will provide players with a gCommerce platform that provides users with universal rewards. Scuti can be accessed from any video game or virtual experience. Players earn rewards by shopping, leveling up, watching videos, or attending eSports events. Scuti helps vendors sell directly to players without disrupting their gameplay and enhances it with rewards they can use to make in-app purchases. Scuti benefits all parties with the perfect trifecta, rewarding and retaining players, generating accretive revenues for game makers, and providing brands with a direct new sales and marketing channel.
“This is the holy grail for brands looking to reach sports, esports, and gaming fans and future-proof their businesses with a Web3.0 program through Scuti and SimWin,” said Nicholas Longano, CEO and Founder of Scuti. “SimWin allows brands lifestyle access to a huge and engaged audience, and with the addition of Scuti, that mass awareness and intent created by SimWin can result in a seamless sale which rewards the player and enhances their game experience.”
The post SIMWIN SPORTS TEAMS WITH THE SCUTI REWARDS MARKETPLACE TO FUEL ITS SPORTS METAVERSE EXPERIENCE appeared first on Latest news from the VR, AR, Mixed Reality and XR world.
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