RubyPlay strengthens Dutch market reach in partnership with Play North

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RubyPlay strengthens Dutch market reach in partnership with Play North

Latest News

Everygame Casino’s New “Pyramid Pets” with Cascading Multiplying Wins features Cuddly Puppies and Kittens of the Pharaohs

Published

31 mins ago

on

April 10, 2024

Reading Time: < 1 minute

Everygame Casino’s brand-new Pyramid Pets is an adorable game with Cascading Multiplying Wins and free spins with up to 15X win multipliers.

Whimsical cartoon illustrations of the pets of the Pharaohs spin on this game’s five reels. The highest paying symbols are Puppies, Kittens and a loveable Bluebird. Other hieroglyphic symbols include the Ankh, Eye of Ra and Scarabs.

After each win is paid, symbols in the winning combination cascade off the reels and are replaced by new symbols, creating a chance for another win on the same spin. The win multiplier increases after each win – up to 5X during regular spins.

The Scatter in this game is a Pyramid. Three or more Pyramids trigger 10 free ga­­­mes. During free games the multiplier increases up to 15X after the third successive winning spin.

Everygame Casino is a full-featured online casino offering hundreds of games from SpinLogic. It has a reputation with players all over the world for excellent customer service and generous bonuses and rewards.

Compliance Updates

UK Gambling Commission Unveils a New Three-year Corporate Strategy

Published

32 mins ago

on

April 10, 2024

Reading Time: 2 minutes

The UK Gambling Commission (UKGC) has launched its new Corporate Strategy for 2024 to 2027.

Titled “Gambling Regulation in a Digital Age,” the strategy underlines the Commission’s commitment to deliver on the decisions set out in the Government’s White Paper High Stakes – Gambling reform for the digital age.

In addition to continuing to deliver the core regulatory work, over the next three years, the Commission will make a series of commitments under the following areas of strategic focus:

  • using data and analytics to make gambling regulation more effective
  • enhancing the core operational functions
  • setting clear evidence-based requirements for licensees
  • being proactive and addressing issues at the earliest opportunity
  • regulating a successful National Lottery.

The strategy prioritises key cross-cutting enablers, including a review of the people plan, approach to stakeholder engagement and ensuring the Commission has the right resources to regulate effectively.

Commission Chair Marcus Boyle said: “Our new three-year strategy ‘Gambling regulation in a digital age’ sets out how we will deliver the reforms set out in the Government’s gambling white paper, and successfully regulate the National Lottery under a new licensee.

“We are also setting out an ambitious programme to enhance the effectiveness of our regulation. A new data innovation hub will foster the smarter use of data. We will increase the transparency of our work to raise standards in the gambling industry, and we will be creative in disrupting those who seek to operate illegally.

“I want a fair, safe, and crime-free gambling market where consumers and the interests of the wider public are protected. This strategy will improve gambling regulation and move us closer to that vision.”

Commission CEO Andrew Rhodes said: “I am proud of how far the Commission has come in the last few years. We’ve tackled some of the critical issues facing operators and consumers, but the next cycle will involve delivering on some of the key decisions that we and Government have taken.

“Our objective is to be the authoritative voice on evidence and data, to tackle misinformation, delve into the facts, and help bring about improved outcomes for the public. Our Gambling Survey for Great Britain is one example of how we aim to embrace new data and intelligence.

“It is vital we maintain high standards for gambling consumers, working with industry to resolve issues at the earliest opportunity. We will continue to work across borders to tackle common issues like illegal gambling, and to learn and share regulatory best practice.”

Central Europe

German games market in 2023: strong development in turbulent times

Published

60 mins ago

on

April 10, 2024

Reading Time: 3 minutes

The German games market once again grew significantly overall in 2023: sales of games, games hardware and gaming online services rose by 6 per cent to around 9.97 billion euros. This is a significant increase after sales had only risen by 1 per cent in the previous year. The biggest growth drivers include games consoles and their accessories as well as in-game and in-app purchases. Despite the large number of top-class titles, which increased sales of games purchases by 4 per cent, the number of games sold fell by 8 per cent at the same time. There were also significant declines in some cases for gaming PCs and laptops. The data on the German games market is based on surveys conducted by the consumer panel services GfK and data.ai. The different developments in the individual market segments also show that 2023 was a year of contrasts for the games industry as a whole: on the one hand, more high-calibre titles were released within twelve months than ever before. On the other hand, some sales expectations were not met, particularly due to this abundance of outstanding games. Combined with generally high interest rates and a slowdown in the investment market, a wave of consolidation began worldwide, as a result of which developer studios are still being downsized or even closed and jobs are being cut.

‘The German games market continues to grow, but a close look at the data shows just how challenging these times are for game companies,’ says Felix Falk, Managing Director of game. ‘This is particularly true for small to medium-sized companies in Germany, most of which have only thin capital cover and therefore feel the impact of the tougher investment climate especially quickly. In such turbulent times reliable and internationally competitive political solutions are needed more than ever.’

Major differences between categories of games hardware

Sales revenues from various categories of games hardware developed very differently last year. Game consoles were among the most important growth drivers, posting a revenue increase of 44 per cent to break the billion-euro threshold, with total revenues of 1.1 billion euros. Demand for game console accessories was similarly robust, if at a slightly lower level. Sales revenues in this area jumped 32 per cent, to 374 million euros. In stark contrast, gaming PCs registered a clear decline as revenues from PCs and laptops marketed specially for games dropped by 17 per cent, to 547 million euros. Accessories for gaming PCs – including special input devices, graphic cards, etc. – fared only slightly better, with revenues falling by 7 per cent, to just under 1.3 billion euros.

‘Last year was the first year in a long time in which all current game consoles were easily available on the market,’ says Felix Falk. ‘The huge revenue gain in this category in 2023 shows how great the pent-up demand was among players. On the other hand, there was a clear drop in sales revenues from gaming PCs. After investing in PCs and laptops during the Covid-19 pandemic, a lot of video game players seem to be well-equipped for the moment.’

Sales revenue from games rises and gaming online services stabilise at a high level

Sales revenue from games developed positively overall in 2023. Across all platforms, purchases of PC and console games generated 4 per cent more revenue than in the year before. Total sales revenues in this area increased to around 1.1 billion euros. Considering the many high-quality game releases, however, this rise seems rather low. Indeed, the number of games sold actually dropped by 8 per cent. This reveals that the growth in revenue here is attributable exclusively to higher average prices. Last year, many video game players appear to have purchased high-quality titles shortly after their release and not waited for discounts. Also, because many of the top titles of 2023 are especially time-intensive, they didn’t leave room for players to acquire a larger number of games. In contrast, the market development for in-game and in-app purchases was significantly more positive, showing a revenue increase of about 6 per cent, to 4.7 billion euros. From an upgrade in a player character’s armour, to a season pass with a lot of additional content, to completely new campaigns, it has become ever more common for the playing time of a game to be extended or individualised through additional content. This trend continued in 2023. In-game sales revenues contribute significantly to covering continuously rising game development costs.

After a number of years of strong growth, sales revenues from online gaming services stabilised at a high level. Among the categories in this segment are fee-based subscription services that provide access to a large selection of games, cloud-based gaming, online multiplayer functions and the ability to save game progress in the cloud. Examples of these services include EA Play, Nintendo Switch Online, PlayStation Plus, Xbox Game Pass and Ubisoft+. Revenue from these services fell by 1 per cent in 2023, to 860 million euros.