Just Eat Takeaway .com and Riot Games can announce that the food delivery service will be a National Partner for the League of Legends World Championship in three European countries.
The partnership sees Just Eat Takeaway .com receive sponsorship placements in Germany, Spain, and Poland, which involves in-game sponsor rotation, logo placement during countdowns and breaks, as well as clickable partner links in the official Twitch chat.
Just Eat Takeaway .com (JET) has identified opportunities to expand its brand and market share through esports and gaming. The best fit was the most popular esports title on the planet, League of Legends.
Given Just Eat Takeaway .com is one of the biggest players in food delivery and viewers of League of Legends consume a high amount of food and drinks, it is a natural fit for both.
Just Eat Takeaway .com’s promise is that it empowers the consumer with a solution, for every possible food moment; Just Eat wants to deliver joy to all League of Legends fans.
This year’s League of Legends World Championship takes place from 29 September – 5 November, in Mexico City, New York City, Atlanta, and San Francisco.
24 teams will take part in the tournament with around 130 players involved – having qualified from LoL tournaments across the world.
Last year, the League of Legends World Final achieved a peak viewership of 73.8 million, shattering all previous records and becoming the world’s most watch esports event in history.
Robin Clark, Senior Director of Global Partnerships, Sponsorship and Sustainability, at Just Eat Takeaway.com said: “Sports and gaming are two domains that seem to be very interesting for our target audience. The game that fits this sector best is League of Legends – the most popular esports title on the planet.
“Just Eat Takeaway .com’s strategy is to deliver joy to the homes of League of Legends fans, and we want to become the designated platform for food within the gaming community.
“We’re excited to be teaming up with Riot Games for the World Championships – the first time in three years that the Worlds will have a live audience – making it one of the most significant esports tournaments in history.”
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