CREY Games, a company building the world’s most accessible, non-technical game creation platform, and Tebex, Overwolf’s monetisation solution for games and private game servers, announced a new partnership. This collaboration will financially reward CREY’s game creators as users will be able to acquire and spend the platform’s currency through a Tebex-powered webstore. In turn, game creators will be rewarded for their creations via in-game purchases. The first title to integrate this functionality is Time Travellin’ Zombies, an action shooting multiplayer cooperative game.
CREY Games is empowering creators to build, play and monetise games without the barriers of learning to code. Its mission is to solve the problems that user-generated games face around creation, distribution and financing. With over one million installs to date, CREY gives creatives of all backgrounds an avenue to create entertaining and fun experiences within minutes.
Tebex provides an end-to-end solution for game studios looking to monetise their UGC communities, which spans from handling worldwide payments to processing creator payouts. Since its inception, Tebex has processed over 500M USD across its monetisation platform.
“CREY levels the playing field when it comes to game development and is empowering a new generation of creators to make and publish games more easily than ever before. We are excited to partner with the team to enable rewards for the thousands of creators on the CREY platform while strengthening the burgeoning UGC movement,” Lee McNeil, director of product for Tebex at Overwolf, said.
“Tebex has built an outstanding end-to-end service that will add an enormous amount of value to our users and will help us make monetization more fair, transparent, and accessible for UGC game creators. We share a vision of removing barriers in game creation, so we’re truly excited about this partnership, which is just the beginning when it comes to providing exceptional benefits to CREY Games, Overwolf, and Tebex users,” Benjamin Flosser, Product Director at CREY Games, said.
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